Shooting a 360°-video is different than shooting a regular video. With limited feedback, different options of control and a camera that records everything surrounding it, be sure to consider the following points.
Find out about the different ways of viewing and navigating within a 360°-video. Different platforms already offer support as well as toolkits on the web in order to simply provide 360° viewing experiences.
We have identified three didactical designs based on the SEPA360 Scoping Study. In this study three central approaches were identified based on over 30 papers which evaluated 360°-video scenarios in higher education. Find out about which design may fit with your scenario.
A 360°-video can be consumed through multiple devices leading to different dimensions of immersive experiences. A virtual reality (VR) headset may transport you to a location you cannot reach otherwise and will provide a highly immersive experience, however a flat screen can also be used to watch a 360°-video with a lower immersive dimension.
A 360°-video based teaching & learning scenario needs to be integrated in the context of higher education. This integration involves the definition of how it is delivered and presented to the students and learners. The delivery setting currently defines four ways to think about how to integrate a 360°-video based learning scenario into your teaching environment.