Didactical Design of a 360°-Video

The following categorization is based on the SEPA360 Scoping Study. In this study three central didactical designs were identified based on over 30 papers which evaluated 360°-video scenarios in higher education.


Description of Design:

In this scenario the 360° video is used to record and disseminate information in the sense of a classic lecture or an instructional video. It may facilitate the comprehension and communication of complex subject theories or concepts of a discipline.

Design Examples:

  • Explainer Video: Using a 360° video to explain certain concepts or theories, without showcasing them.

  • Lecture Recording: Using a 360° video as a supplementary lecture recording with no interactions or enrichments.

  • Personalized Lecture: Using a 360° video as a form of lecture recording in order to add enrichments to your lecture.


Description of Design:

The 360° video is used to show (model) a specific behavior/task/skill in order to comprehend it and/or being able to reproduce it or reflect upon it. A video-based model shows the desired performance which often involves motor skills. This might be an expert performing a task in a flawless and error free mode or a novice exemplifying common mistakes and pitfalls.

Design Examples:

  • Observe Teaching: Using 360° video to record a certain teaching behavior in teacher education, either to reflect upon or show a best practice.

  • Surgery: Using a 360° video operative procedures and activities in a medical environment can be shown.

  • Sports Education: Using a 360°video a sample class setup is shown in a sports hall.


Description of Design:

The 360° video is used in order to provide access to a place or location the viewer might not have access to. Such videos have the ability to transport learners to explore any place: natural landscape, internal environment or mixed environment (internal and external). It puts a learner in control and encourages discovery.

Design Examples:

  • Guided Tour of internal environment or natural sites.

  • Free exploration (no enrichments).

  • Landscapes with extra information (with enrichments).